Buildng a design team
The most difficult design challenge I’ve untertaken was that of team building. What I learned early on is that it isn’t enough to throw people together and hope for the best; chemistry, talent, company goals and individual needs all need to be considered if things are to work well.
After some early mistakes I learned that assembling a group of high performers would require a greater level of craft then I had first anticipated, and that a collection of impressive portfolios did not automatically give you a cohesive team.
Culture.
Culture isnt something that can be forced on people, it isn’t defined by what your write on paper, it’s how you operate when nobody is watching. What I hoped to give my team were things that I wanted for myself.
The chance to learn something new.
The freedom to explore and take chances.
Space to operate and make my own decisions.
A mission driven objective that values tactical execution.
These would be the tenets that I would carry with me to help me hire, manage and grow the members of our budding design team.
Skillset.
Competition is healthy, it pushes individuals to be better and working alongside talented people will bring the best out of you. Competition however can also breed resentment if the workplace is territorial. This was something I was always conscious of, I’ve seen designers compete for accounts or awards, and it always bred resentment which in the worst times is impossible to mend.
Individuals who have the same skillsets and competencies working on the same projects dont get the opportunity to learn from each other, the only thing that's left is individual performance.
So to promote my desire to help individuals learn something new, I began to take a more measured approach to hiring. I took a page from Noah Levin (Design Director at Figma) and began to put my team through a skill mapping exercise.
As a group we needed to take inventory of our own individual skills (hard and soft). From those lists we would decide what were the core competencies needed for a new designer joining the team.
We had all been with the company long enough to understand what the daily demands were for our department and we would use that to list out the needed skills for someone to be successful at our company.
Mapping our individual skill shapes.
Plotting our competencies on a star chart would reveal our individual shapes.
Execution and process.
To get the best performance from people a clear and defined process needs to be in place, so that execution is second nature. That meant the right tools and practices needed to be in place.